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The Stein and Day Handbook of Magic: Difference between revisions

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{{Infobox book
{{Infobox book
| author          = Marvin Kaye
| author          = Marvin Kaye
| pub_date        = 1973
| pub_date        = 1973
| publisher      = Stein & Day Pub. Co., New York
| publisher      = Stein & Day
| image_file      =  
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| editor          =  
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| illustrator    =
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| language        =  
| language        = English
| pages          =  
| pages          =  
| isbn            = ISBN 0-8128-1803-2
| isbn            = ISBN 0-8128-1803-2

Revision as of 11:42, 15 February 2023

The Stein and Day Handbook of Magic
AuthorMarvin Kaye
PublisherStein & Day
Publication Date1973
LanguageEnglish
ISBN:ISBN 0-8128-1803-2
Followed byThe Handbook of Magic
 

Also published as; The Complete Magician (Macmillan, 1974) / The Handbook of Magic (Dorset Press, 1989) / The Creative Magician's Handbook (Madison Books, 2001)

Quotes

  • Any prominent quotes form the book

Awards and recognition

  • List any awards received

Editions

  • All known editions

Contents

  • 11 Preface: The Magic Circle
  • 13 Introduction
  • 15 1. Modern Magic — Its Rise and Fall
  • 23 2. Why Do People Like Magic?
  • 27 3. Foolproof Magic
  • 27 Non-Burning Handkerchief: cigaretted does not burn handkerchief
  • 28 Hidden Treasure: assistant helps magician determine value of coin under mug
  • 30 The Travelling Coin: assistant helps a coin vanish and appear in nest of boxes
  • 33 - Asrah Device: enhancement
  • 34 The Penetrating Cup: cup through table
  • 35 Find the Ball: magician determines under which cup a ball is placed
  • 37 The Colour-Changing Pencil
  • 38 The Floating Pencil
  • 40 A Reliable Prediction: 1089 trick
  • 41 A Chronological Prediction: math prediction
  • 43 Invisible Flight: handkerchief transposition in newspapers
  • 44 A Ring on a Rope: bracelet penetrates a rope tied to the wrists
  • 45 Two-Tone Prediction: magician predicts ration of red & black cards
  • 46 The Know-All Turnover: one-way deck principle
  • 48 Telepathic Tone: magician names selection as cards are named
  • 49 Olympian Vision: self working two card selection divination
  • 52 More Tricks: a list of inexpensive commercial effects to consider; effects are desribed but not the secrets
  • 52 - Acrobatic Silks
  • 53 - Mirror Glass
  • 53 - Phantom Pencil
  • 53 - Squircle
  • 53 - Supersonic Card Prediction
  • 53 - Wizard Pack
  • 53 - Spikes Through Balloon
  • 53 - Soft Soap
  • 54 - Vanishing Wand
  • 54 - Squaring the Circle
  • 54 - Invisible Cow
  • 54 - Blasted Jr.
  • 54 - Colour Vision Box
  • 54 - Deceptive Transparent Change Bag
  • 54 References: additional book references
  • 55 4. What Do You Say and How Do You Say It?
  • 57 Sample Trick Walk-Through
  • 61 Further Exercises
  • 63 5. When Do You Move and Why Do You Do It?
  • 68 Exercises
  • 69 References: for further reading
  • 70 6. Essential Sleight-of-Hand Movements
  • 71 Card Sleight-of-Hand Movements
  • 71 Card Spread
  • 72 False Overhand Shuffle
  • 73 False Riffle Shuffle
  • 73 Three-Pile False Cut
  • 74 False Overhand Cut
  • 74 The Palm
  • 76 The Glide
  • 77 Reverse Slip Round
  • 77 False Card Count
  • 80 Key Cards
  • 81 The Thumb Pushback
  • 82 Top Count-off
  • 82 Cutting Force
  • 83 Behind-the-Back Force
  • 83 Dealing-off Force
  • 83 Coin Manipulations
  • 84 Basic Coin Palm
  • 84 Thumb Palm
  • 84 French Drop
  • 88 Handkerchief Coin Vanish
  • 89 False Coin Count
  • 89 Other Sleight-of-Hand Tricks
  • 89 Billet Switch
  • 90 False Knot
  • 95 7. Tricks With Sleights-of-Hand
  • 95 Coin Flick: a coin change
  • 96 Serial Number Prediction: of borrowed pound note
  • 97 Centre Tear: reading the spectator's mind
  • 100 Flyaway Pip: wrong card is visibly changed to the right one
  • 101 Sucker Ace Change: An Ace change seems to go wrong
  • 102 Eliminating Cards: a discarded card becomes the selection
  • 103 Two Reversed Cards: two selections found reversed in deck
  • 104 Stop Me Anytime: spectator says stop and next card is selection
  • 104 Card Push-Up: card rise
  • 105 Double Coincidence and Prediction Miracle: spectator correctly marks a chosen card
  • 107 Impossible Location: spectator finds a card
  • 109 Cut and Restored Ropes: rope routine
  • 119 More Tricks: sample commercial tricks you might want to buy; effect is described but not the secret
  • 119 - The Four Blacks
  • 119 - Okito Coin Box
  • 119 - Long Card
  • 119 - Svengali Pack
  • 119 - Mandroop’s Pasteboard Policy
  • 119 - Wild Cards
  • 119 - Four Ace Trick
  • 120 Reference: for further reading
  • 121 8. Stacking The Pack
  • 122 Eight Kings: location system
  • 122 Si Stebbins: another location system
  • 123 Two-Card Divination: using either system
  • 123 Basic Mnemonic Coding: how to learn
  • 126 Silent Card Coding: apparent mind reading with an assistant
  • 128 Special Set-Ups
  • 129 Paired-Card Force Deck: and how to use it
  • 129 Out of this Universe: using a special deck setup
  • 130 Missing But in Good Company: selection is found with its mates
  • 132 Card Set-Ups Available for Purchase:
  • 132 - Super Unnatural and Gambler's Luck
  • 132 - Great Million Dollar Bridge and Poker Deal
  • 133 - Synonymental or Triple Names Choice
  • 133 - The Paul Fox 'Miracle' Gimmick
  • 133 References: for further reading
  • 134 9. Controlling The Audience’s Attention
  • 136 Performer's Personality
  • 136 Nature of Props
  • 137 Sugesstions and Inducement - Patter
  • 137 Pretence
  • 137 Diversion
  • 137 Distraction
  • 138 Pointing
  • 138 Repetition
  • 138 Confusion
  • 138 Anticipation
  • 138 Premature Conclusion
  • 138 Ruse
  • 141 10. In Search of Personal Style
  • 148 11. Putting Together An Act
  • 152 Sample Four Trick Act: Aldini's Salt Shaker, Clatter Box, Wrist Chopper, Soft Soap routines generally described
  • 155 12. Magic of the Mind
  • 157 ESP Card Finding: spectator picks predicted card, doesn't always work
  • 158 Last-Minute Message Reading: through envelope
  • 159 A Fast Prediction: card prediction
  • 160 One-Ahead Message Reading: with aid of a confederate
  • 162 Undetectable Object Code: for objects on a table
  • 164 Code For Any Room: another assistant code
  • 165 The Ultimate Premonition: named card is missing and found in pocket; uses index
  • 166 Super Sucker Spirit Slates: spirit slate presentation
  • 168 Free-Choice Telephone Test: phone trick using a Brainwave deck
  • 169 Ultra-Mental Phone Code: using the Ultra-Mental pack
  • 170 Two-Word Card Code: another assistant code
  • 171 More Tricks From Magical Retailers: effect described but not the secrets
  • 171 - Mental Epic
  • 172 Popsy Pegs
  • 172 Confabulation
  • 172 Brainwave Pack
  • 172 Phoney
  • 172 The Mystic Three
  • 172 Will Power
  • 173 References: for further reading
  • 174 13. Preparing For The Stage Show
  • 183 14. Assistants and Volunteers
  • 188 15. Tricks and Routines For Stage and Platform
  • 188 The Drunken Magician: routine idea, with list of props and commercial effects that can be used
  • 190 - Production of Objects
  • 190 - Vanishing Key
  • 190 - Objects in Pockets
  • 190 - Rope Routine: recommends Houdini Outstripped Trick
  • 190 - Food Tricks: such as Zipper Banana, Sandwich Watch, Candle Eating
  • 190 - Bottle Production: recommends the inexpensive Coca Cola Production
  • 191 - Suspended Glass: buy the Airborne Glass
  • 191 - Going-to-Bed Tricks: And So To Bed
  • 191 - Tips for Presentation
  • 191 - Music is Essential
  • 192 Closing-Time Blues: producing liquids from seemingly empty containers
  • 192 - Colour-Changing Liquids: do it yourself
  • 192 - Empty Full Jug: the Lota Vase
  • 193 - Wilting Flower
  • 193 - Empty Full Milk Can: the Foo Can
  • 193 - Tips for Presentation
  • 193 Impromtu Sawing a Woman in Half: ropes pulled through a woman
  • 195 Silk Escape: wrist tie
  • 196 Under-Chair Escape: rope escape
  • 197 Comic Rope Tie: magician quickly binds or unbinds his hands
  • 199 Knockout Card Prediction: mental card prediction
  • 201 More Tricks: suggestions for commercial tricks, secrets not described
  • 201 - Astrosphcre
  • 201 - Floating Moon
  • 201 - Blow-Van
  • 201 - Clatter Box
  • 201 - Coins in Glass
  • 201 - Wrist Chopper
  • 201 - Jumbo Cards To Pocket
  • 201 - Unequal Equal Ropes
  • 202 - Colour-Changing Records
  • 202 - Seance
  • 202 - Super Bill Tube
  • 202 - Thumb Strap
  • 202 - Zombie or Miracle Ball
  • 202 References: for further reading
  • 203 16. Performing For Children
  • 203 Broadness of Gesture
  • 203 Continuity
  • 204 Vivacity
  • 204 Diversity
  • 207 Forget the Adults
  • 207 Radiate Fun
  • 207 Take the Audience's Limited Experience Into Account
  • 208 Emphasize Visual Appeal
  • 208 Personify Props
  • 208 Forget About Subtleties of Routining
  • 208 Keep Shows Short
  • 209 Consider Sucker Tricks and Standard Effects Carefully
  • 209 Select Assistants Carefully
  • 210 Be Suspicious of Magic Tricks That Dealers Label "For Children"
  • 212 17. Magic For Children’s Shows
  • 213 Sample Show Routine
  • 215 - Miser's Dream
  • 216 - Melville the Dragon: puppet ventriloquism dialog
  • 220 - Egg Bag: recommends the Mesh Egg Bag
  • 221 - Rings on Rope: colored rings on a rope change places, commercial prop
  • 223 - The Magic Word: flap poster idea
  • 223 - Acrobatic Silks: or could use Monkey Bar trick
  • 225 - Afghan Bands Contest: make it yourself
  • 227 - Tri-Colour Cords: or the Rainbow Ropes
  • 228 - Forgetful Freddie: popular children's effect
  • 229 - Coin Flight: coin effect usng a Devil's Coin Box and Nest of Boxes
  • 231 - Hat Loader Trick: production
  • 235 - The Great Bullet-Catching Trick: cap gun bullet in coin
  • 238 More Tricks: suggestions for other commercial effects
  • 238 - Chapcaugraphy
  • 238 - Egg Bag
  • 238 - Norman’s Elusive Rabbits
  • 238 - Napkin Folding
  • 238 - Paper Tearing
  • 238 - Run Rabbit Run
  • 239 - Spelling Lesson
  • 239 - M’Lady Steps Out
  • 239 - Sliding Die Box
  • 239 - School or Circus
  • 239 References: for further reading
  • 240 18. Other Special Audiences
  • 241 Shows for Difficult Audiences
  • 242 Geriatric Wards And Old People's Homes
  • 244 Hospital Shows
  • 246 19. Do’s and Dont’s of Magical Entertainment
  • 248 Glossary
  • 250 Appendix I -Supply Sources of Magical Tricks and Literature
  • 251 Appendix II List of Magical Societies
  • 252 Further Reading

Courtesy of Doug A's Magic Book TOCs


References



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