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Effect Classification
Effect classification is the process of assigning individual magic routines to systematic groups or categories, in order to establish a better overview. Numerous classification methods have been established over the years. The usefulness of each category depends on the performer's individual goal in examining the effects in question.
Regardless of the objective desired and the system used, individual effects sometimes cross the boundaries between classifications. Also, any classification system should remain flexible, and not used to limit options.
Venue Classification
Venue classification is the organization of effects by their intended venue. This system of classification is the main one used to organize MagicPedia.
Venue classifications include:
Show Position Classification
When organizing a show, it's often helpful to know where a particular effect works most effectively. For example, a longer routine might work well in the middle of the show, but be very ineffective as the very first routine.
Many performers have worked out their own particular categories over the years. Some examples are included below.
Dan Harlan
Dan Harlan, on his Pack Small Play Big videos, used the following system for Stand Up Magic routines. It involves three major sections, each divided into three subsections.
Dan Harlan's show position classification is:
- Warm up and learn about the audience
- First impression
- Get acquainted, involve the audience
- Wrap up the first section and get to the point
- Display your versatility and skill
- Unique and different routine
- Visual and quick routines
- Dexterity, skill or classic
- Create some positive memories
- Relaxed routine, or a lead-in to the showstopper
- Showstopper, blockbuster
- Lasting Impression
Ray Pierce
In the October 1988 issue of Genii Magazine, Ray Pierce authored the first of an 11-issue series called Pansophical Production. In this first article, he describes his 5-part structure for a 15-17 minute act. Each section is intended to average 3 minutes, and to be self-contained for ease of introducing new material, as well as eliminating old material.
Ray Pierce's show position classification is
- Opener - Acquaint the audience with you as a performer
- Personality - Acquaint the audience with you as a real person
- Ballad - Display emotion, and let your audience know you care about your craft
- Rouser - Wake up your audience as you begin to close the show
- Closer - Encapsulate your style, personality and talent in one punch
Card Magic Classifications
Classifications specific to card magic include Roberto Giobbi's Card Magic Classification, which he published in Genii.
Occurrence Classification
Occurrence classifications are organization of effects by the main magical happening in the effect. As with show position classification, numerous performers have devised their own categories for occurrence classification.
Harry Blackstone, Jr.
In The Blackstone Book of Magic & Illusion, author Charles Reynolds listed 13 different effects. It is simpler in nature than many of the other occurrence classifications.
Harry Blackstone, Jr.'s occurrence classification is:
- Production
- Vanish
- Transposition
- Transformation
- Restoration
- Animation
- Penetration
- Anti-gravity
- Sympathetic Reaction
- Time Control
- Escapes
- Mentalism
- Invulnerability to Physical Laws
Dariel Fitzkee
Dariel Fitzkee published his list of 19 basic effects in his classic book, The Trick Brain.
Dariel Fitzkee's occurence classification is:
- Production (appearance, creation, multiplication)
- Vanish (disappearance, obliteration)
- Transposition (change in location)
- Transformation (change in appearance, character or identity)
- Penetration (one solid through another)
- Restoration (making the destroyed whole)
- Animation (movement imparted to the inanimate)
- Anti-gravity (levitation and change in weight)
- Attraction (mysterious adhesion)
- Sympathetic Reaction (sympathetic response)
- Invulnerability (injury-proof)
- Physical Anomaly (contradictions, abnormalities, freaks)
- Spectator Failure (magician's challenge)
- Control (mind over the inanimate)
- Identification (specific discovery)
- Thought Reading (mental perception, mind reading)
- Thought Transmission (thought projection and transference)
- Prediction (foretelling the future)
- Extrasensory Perception (unusual perception, other than mind)
Winston Freer
Winston Freer first published his occurence classification in an issue of The Linking Ring.
Winston Freer's occurence classification is:
- Production
- Vanish
- Change in position
- Change in material
- Change in form
- Change in color
- Change in size
- Change in temperature
- Change in weight
- Magnetism
- Levitation
- Penetration
- Restoration
- Remote control
- Sympathy
- Divination (all feats of mentalism and/or mental magic)
- Prediction
Penn and Teller
Penn explains seven principles of Sleight of Hand in their routine which Teller apparently disposes a cigarette and lights a new one. Teller is, in fact, simply hiding and replacing the same cigarette without ever putting it out. The Seven Principles are:
- Palm - To hold an object in an apparently empty hand.
- Ditch - To secretly dispose of an unneeded object.
- Steal - To secretly obtain a needed object.
- Load - To secretly move an object to where it is needed.
- Simulation - To give the impression that something that has not happened, has.
- Misdirection - To lead attention away from a secret move.
- Switch - To secretly exchange one object for another.
Roberto Giobbi
Roberto Giobbi, in his Genii Magazine column The Genii Session, published a list of basic effects in the July 2006 issue. This list focused exclusively on card magic.
In the September and November 2006 issues, he also published a 2-part list classifying the great themes, effects and tricks in card magic, based on a previous list by Juan Tamariz. The purpose of this list is to clarify the terminology used when discussing card routines.
Basic Effects of Card Magic
Robert Giobbi's card magic occurence classification is:
- Animations
- Coincidences
- Discoveries
- Distant Magic (tricks done over the phone, radio, TV, internet, etc.)
- Divination, Mental
- Divination, by Super-Powers
- Flourishes
- Gags with Cards
- Gatherings
- Hypnosis & Hallucinations
- Intelligent Deck
- Magnetism and Equilibrium
- Mathe-Magical Curiosities
- Multiplications
- Penetration, Solid Through Solid
- Predictions
- Productions
- Spelling
- Stories with Cards
- Superpowers
- Topological
- Torn and Restored
- Transformation
- Transposition
- Traveling cards
- Turnovers
- Vanishes
Great Themes, Effects and Tricks in Card Magic
Robert Giobbi's thematic card magic occurence classification is:
- Aces & Kings Transposition
- Aces to Order (Spectator names the suits in a specific order, and the aces are cut to in that same order)
- Acrobatic Jacks (Elevator Trick)
- All Backs
- Ambitious Card
- Backfire Assembly (After assembling to fourth ace, 3 aces travel back to their original packets)
- Between Your Palms
- Brainwave
- Call to the Colors
- Calculating Deck
- Card at Number (often called "Any Card at Any Number")
- Card in Anything
- Card Through Handkerchief
- Card on Ceiling or Wall
- Card to Wallet
- Cards and Cases (routines involving the card case as part of the effect)
- Cards and Coins
- Cards and Dice
- Card(s) Through Table
- Cards Across
- Cards to Pocket or Up The Sleeve
- Cardtoon
- Clock Trick
- Coincidencia Total (Multiple coincidences)
- Collectors
- Color Changing Card
- Color Changing Deck
- Color Divination
- Cutting the Aces
- Diminishing Cards
- Do As I Do
- Dr. Daley's Last Trick (Two red aces switch places with two black aces)
- Dunbury Delusion (Magician finds selected card, even though he apparently passed it)
- Elongated Lady
- Esoteric (also known as "Haunted Pack")
- Everywhere and Nowhere
- Fingerprint Card Trick
- Folded Card to Box or other place
- Follow the Leader
- Four Ace Assemblies
- Four Ace Productions
- Gags With Cards
- Gambling Demonstrations
- Gambling Exposés
- General Card/Universal Card
- Haunted Deck
- Homing Card, to pocket (A card repeatedly and magically travels to the performer's pocket)
- Homing Card, Braue/Kaps (A card is repeatedly removed from a packet, yet keeps returning)
- Hotel Trick
- Invisible Deck
- Lie Detector
- Lifting/Cutting Any Number of Cards
- Linking Cards
- Magnetized Cards
- Matching the Cards/Magician Makes Good (3 cards cut to, but the values don't match selected card. Magician transforms then into the 3 matching values.)
- Memory with Cards
- Mental Poker Divination
- Multiple Card Discoveries
- Mutus Nomen Dedit Cocis (mentally selected pairs of cards are divined by the performer)
- Mystery Card (card set aside at the beginning of the routine turns out to be the selected & signed card)
- Naming the Cards from Pocket
- Nap Hand Deal (From the audience, the performer divines 3 poker hands held by spectators on the stage. He also makes the performer with the worst hand win.)
- Nudist Deck (A deck that is blank on both sides magically prints faces and backs)
- Oil and Water/Color Separation
- Open Prediction
- Orders, Miraculous (Mixed cards order themselves)
- Out of This World (Spectator sorts cards by color without looking at their faces)
- Princess Card Trick (One of a group of cards is thought of, and divined by the performer)
- Protean Deck (3 cards are selected, and the rest of the packet or deck changes into copies of each of those cards one at a time)
- Rapid Transit/Two Card Transposition
- Reading the Cards of Any Deck
- Remember and Forget (3 spectator each choose a pair of cards, remembering one and forgetting the other. Performer locates the 3 remembered cards, then transforms them into the forgotten cards)
- Reverse Location (reversed card found in deck)
- Reverse Card Routine (packets of cards are repeatedly mixed face-up into face down, straightening themselves out each time)
- Rising Cards
- Roll-Over Aces (Cards shuffled face-up into face-down. First aces are located, then a Royal Flush)
- Sandwich Tricks
- Six Card Repeat
- Soldier's Prayer Book (story tricks with an apparently shuffled deck)
- Solid Deck
- Spectator Does Magic
- Spectator Cuts to the Aces
- Spellers
- Stabbing, Card
- Stop Trick (selected card is found in deck at the point spectator says "Stop")
- Sympathetic Cards (Four cards assemble under one cover)
- Sympathetic Cards, Milton (Two packets of cards, each consisting of a single suit, are used. When one packet is shuffled, the other packet magically winds up shuffled)
- Tearing the Deck
- Telephone Card Magic
- Ten Card Poker Deal
- The 21 Card Trick
- The Trick That Cannot Be Explained
- Think of a Card
- Three-Card Monte
- Topological Card Magic
- Torn and Restored Card
- Travelers (Four selected cards to four different pockets)
- Triumph (Deck is shuffled face-up into face-down after selected card is returned. Deck magically rights itself, except for the selected card)
- Twisting the Aces
- Unshuffled (Name of selected card appears on the side of the deck, as the performer shuffles)
- Vanishing Card
- Vanishing Deck
- Visitor (Signed card travels from between 2 black kings to between 2 red kings)
- Weighing the Cards (Spectator cuts off a packet of cards, performer weighs them with his hand, and announces how many are in the cut-off packet)
- Wild Card (Multiple duplicates of a card change into duplicates of another card)
Robert Neale and Dariel Fitzkee (combined)
Using the Dariel Fitzkee occurence classification as a starting point, Robert Neale created an interesting list, and published it in The Magic Mirror, which he authored with David Parr.
This classification is unique. In this method, the effects are first broken down by symbolic concerns, and then into the various categories of their main magical occurence. The intention of this method is to make it easier to connect the ideal the performer wishes to portray with a particular effect. Some of the same basic effects show up under more than one concern, demonstrating that even a single effect can be radically altered by shifting the concern.
This system uses three basic symbolic concerns, each of which has three sub-concerns. Each of these sub-concerns is then broken down into one or more of Fitzkee's 19 basic effects.
The combined Neale/Fitzkee occurence classification is:
- Being
- existing or not existing:
- production (appearance, creation, multiplication)
- vanish (disappearance, obliteration)
- control (mind over the inanimate)
- characteristics changing or not changing:
- transformation (change in appearance, character or identity)
- penetration (one solid through another)
- physical anomaly (contradictions, abnormalities, freaks)
- control (mind over the inanimate)
- holding together or falling apart:
- restoration (making the destroyed whole)
- invulnerability (injury-proof)
- control (mind over the inanimate)
- existing or not existing:
- Doing
- moving or not moving in space:
- transposition (change in location)
- identification (specific discovery)
- animation (movement imparted to the inanimate)
- anti-gravity (levitation and change in weight)
- extrasensory perception (unusual perception, other than mind)
- thought reading (mental perception, mind reading)
- moving or not moving in time:
- prediction (foretelling the future)
- extrasensory perception (unusual perception, other than mind)
- functioning or not functioning according to one's nature:
- animation (movement imparted to the inanimate)
- anti-gravity (levitation and change in weight)
- control (mind over the inanimate)
- extrasensory perception (unusual perception, other than mind)
- moving or not moving in space:
- Relating
- attracting or repelling:
- attraction (mysterious adhesion)
- thought transmission (thought projection and transference)
- spectator failure (magician's challenge)
- agreeing or disagreeing:
- sympathetic reaction (sympathetic response)
- union or disunion:
- penetration (one solid through another)
- attracting or repelling:
S. H. Sharpe
In his 1932 book Neo Magic, S.H. Sharpe created a list he called his Analysis of Conjuring Feats.
S. H. Sharpe's occurence classification is:
- Productions
- Disappearances
- Transformations
- ...to a totally different object
- ...of color
- ...of size
- ...of shape
- ...of design
- ...of substance
- ...of weight
- ...of state
- Transpositions
- Natural Science Laws Defied
- anti-gravity
- magical animation
- magical control
- matter through matter
- multi-position
- restoration
- invulnerability
- rapid germination
- Mental Phenomena
- prediction
- divination
- clairvoyance
- telepathy or though transference
- hypnotism
- memorization
- lightning calculations