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Difference between revisions of "Close-Up Illusions"
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− | {{ | + | {{Infobox book |
+ | | author = Gary Ouellet | ||
+ | | pub_date = 1990 | ||
+ | | publisher =Camirand Academy of Magic | ||
+ | | subject = | ||
+ | | image_file = | ||
+ | | image_size = | ||
+ | | image_caption = | ||
+ | | editor = | ||
+ | | illustrator = | ||
+ | | language = | ||
+ | | pages = 350 | ||
+ | | isbn = | ||
+ | | series = | ||
+ | | preceded_by = | ||
+ | | followed_by = | ||
+ | | gbooks = <!-- google books ID --> | ||
+ | }} | ||
+ | '''Close-Up Illusions''' covers a full range of closeup magic, including cards, coins, dice stacking, and sponge balls, along with chapters on lecturing, problems with spectators, and stagecraft as related to close up. | ||
+ | |||
+ | Also included are updates and revisions to some of Ouellet's previously published routines. | ||
+ | |||
+ | A companion video tape was also released. | ||
+ | |||
+ | Reviewed in [[Genii 1991 January]]. | ||
− | |||
− | |||
==Chapter 1: The Close Up Theater: Magic as a Performing Art, essays== | ==Chapter 1: The Close Up Theater: Magic as a Performing Art, essays== | ||
+ | {{Youtube Thumb|SHVJ0PYtOW8}} | ||
*3 Body Memory: guide your movements | *3 Body Memory: guide your movements | ||
*4 The Spectator: is always right | *4 The Spectator: is always right | ||
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==Chapter 4: Double Trouble (cards)== | ==Chapter 4: Double Trouble (cards)== | ||
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*36 The Break System, part 1: the get ready | *36 The Break System, part 1: the get ready | ||
*38 The "Pages of Time" double lift | *38 The "Pages of Time" double lift | ||
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*252 HINT: Original score (music) | *252 HINT: Original score (music) | ||
− | == | + | ==Chapter 24: Rock & Roll Dice Stacking== |
*254 The G-spot: holding the cup | *254 The G-spot: holding the cup | ||
*255 The Rocking Action: wrist action | *255 The Rocking Action: wrist action |
Latest revision as of 20:08, 20 February 2012
Close-Up Illusions | |
Author | Gary Ouellet |
---|---|
Publisher | Camirand Academy of Magic |
Publication Date | 1990 |
Language | English |
Pages | 350 |
Close-Up Illusions covers a full range of closeup magic, including cards, coins, dice stacking, and sponge balls, along with chapters on lecturing, problems with spectators, and stagecraft as related to close up.
Also included are updates and revisions to some of Ouellet's previously published routines.
A companion video tape was also released.
Reviewed in Genii 1991 January.
Contents
- 1 Chapter 1: The Close Up Theater: Magic as a Performing Art, essays
- 2 Chapter 2: The Greatest Effect in Magic (an examination of the vanish of a small object)
- 3 Chapter 4: Double Trouble (cards)
- 4 Chapter 5: The Secret of Three (coin)
- 5 Chapter 6: Sponge Ball Miracles
- 6 Chapter 7: The Magic Lecture: essay on the good and bad of magic lectures
- 7 Chapter 8: The Classic Force: described and taught in detail
- 8 Chapter 9: Eureka! Editorial on originality and providing proper credits
- 9 Chapter 11: The Final Coin Flight
- 10 Chapter 12: The Infidel Change
- 11 Chapter 13: Coin Drops
- 12 Chapter 14: The Silverdust Routine
- 13 Chapter 15: Pasteboard Pageant: essential card moves
- 14 Chapter 16: The Touch Force: variation of peek card force
- 15 Chapter 17: The Ambitious Card: general discussion
- 16 Chapter 18: The Silver Sequel (coins) - an addendum to The Silver Passage: intro
- 17 Chapter 19: The After Dinner Speech
- 18 Chapter 20: The Slider: the card top change (intro)
- 19 Chapter 21: The Challenge Factor: avoiding being challenged by the spectator
- 20 Chapter 22: Finger on the Card Revisited
- 21 Chapter 23: Showcase (a complete card act)
- 22 Chapter 24: Rock & Roll Dice Stacking
- 23 Chapter 25: The Miracle Signed Card to Purse. Card-to-coin-purse routine
- 24 Chapter 26: Some Words to a Beginner: lists bad advice to avoid
- 25 Chapter 27: Japanese Jewels: Hideo Kato of Tenyo
- 26 Chapter 28: For Ascanio
- 27 Chapter 29: Hint Heaven
- 28 Chapter 30: Netherworld
- 29 Chapter 31: The Anxiety Factor
- 30 Chapter 32: Northern Sleights
- 31 Chapter 33: Enigmas for Posterity
- 32 Special Bonus Section: The Angle Pivot Principle
Chapter 1: The Close Up Theater: Magic as a Performing Art, essays
- 3 Body Memory: guide your movements
- 4 The Spectator: is always right
- 5 Conviction: show good close up
- 5 The Script: use what's available
- 6 Drama: make a plot
- 6 Choreography: props, movements
- 7 Suspense: create anticipation
- 7 The Sound of Music
- 8 The Stage: making a close up arena
- 11 The Close-Up Stance
- 13 Showtime
- 14 HINT: Your Opening Effect
Chapter 2: The Greatest Effect in Magic (an examination of the vanish of a small object)
- 17 The Finger Palm
- 18 The Closing of the Right Hand
- 19 The Vanish
- 20 Eye Movement
- 21 The Mystery of the Crystal Chamber
- 25 Chapter 3: Flashy Wonders (cards)
- 25 Flash Deck: an appearing deck of cards; performed seated
- 28 Three Second Wonder: a no sleight cutting-to-the Aces routine
- 33 The Deck Vanish: not described
- 34 HINT: Hand lotion recipe
Chapter 4: Double Trouble (cards)
- 36 The Break System, part 1: the get ready
- 38 The "Pages of Time" double lift
- 40 Triple Delight: multiple lift
- 42 The Crook Concept: utility move
- 43 The Crook Double Lift
- 44 The Crook Snap Change
- 45 The Crook Palm
- 46 The Break System, part 2: another get ready
- 47 The Crook Second: a one handed 2nd deal
- 49 Couture's Wrist Double: almost one-handed double lift
- 51 The Windmill Double: audience in front, double swings down
- 53 The Jiminy Cricket Double
- 54 The Crook Color Change
- 56 HINT: Tacky Fingers
Chapter 5: The Secret of Three (coin)
- 58 The Toss Transfer Vanish: hand to hand
Chapter 6: Sponge Ball Miracles
- 61 The Push-Pinch Sponge Ball Vanish
- 64 Some Reflections on Sponge Ball Routining
- 65 The Odd Man Out Routine: performed seated, involves spectator
- 67 The Flying Imp Pass: for sponge ball
- 70 HINT: Achieving Body Memory
Chapter 7: The Magic Lecture: essay on the good and bad of magic lectures
- 76 HINT: On rough skin
Chapter 8: The Classic Force: described and taught in detail
- 80 Quarterback: a variation of the 3 1/2 of Clubs card trick
Chapter 9: Eureka! Editorial on originality and providing proper credits
- 87 Chapter 10: The Paradise Count (cards)
- 94 The Paradise Elmsley Count
- 97 The Paradise Jordan Count
- 99 The Paradise 2/4 Count
- 99 The Paradise Ascanio Spread
- 101 The Paradise Hammon Count
- 102 Double Deposits: depositing two cards as one
- 104 HINT: Video yourself
Chapter 11: The Final Coin Flight
- 106 The Gimmick: making it
- 107 Performance
- 109 More Uses for the gimmick suggested
Chapter 12: The Infidel Change
- 112 Handling
Chapter 13: Coin Drops
- 115 The French Drop: Proper handling described
- 117 The French Canadian Drop
- 119 The Revolver
- The Schneider Retention Drop
- The Gallo Drop
- The Ultimate French Drop
Chapter 14: The Silverdust Routine
- Hirata Master Move
- Spellbound Sequence
- The Silverdust Load
- The Toss Change (described as There & Back Again in Apocalypse)
- Spellbound
- The Silverdust Vanish
- 138 HINT: Slippery Cards and preparing for manipulation
Chapter 15: Pasteboard Pageant: essential card moves
- 139 The Small Packet Principle: principle of which card a spectator is likely to take from a small packet; with application
- 142 Touch Three Cards: 3 cards are selected and the 3rd becomes reversed, sandwiched by first two selections
- 145 Not on the Bottom, Not on the Top: Selection "shown" not to be on the top or the bottom from the face up deck
- 147 Three Triumphant Cuts: Easy revelation, selection is found on the third cut
- 150 Migration: Collector's Plot
- 157 The Paradox Control: controlling a card from the center to the top
- 164 Equivoque: cards are eliminated one by one until only selection remains
- 167 Convincingly Versatile Control: controlling selection to bottom
Chapter 16: The Touch Force: variation of peek card force
- 174 The Spill Variation
- 175 The Krenzel Color Approach: used as a color change
- 176 The Olympic Challenge: signature transformation routine around a "sports competition" plot
- 182 HINT: smoothing rough edges of new decks
Chapter 17: The Ambitious Card: general discussion
- 185 On the Count of Three: middle sequence
- 187 Ambitious Challenge: another sequence
- 192 Juxtaposition: bringing top card to 2nd position
Chapter 18: The Silver Sequel (coins) - an addendum to The Silver Passage: intro
- 196 The Grand Trunk Funk and Banana Railway Switch: a box switch
- 198 The Jamary Coin Clip: how to make it
- 199 The Gossamer Dissolve: a vanish of 4 coins using the above gimmick, lapping
Chapter 19: The After Dinner Speech
Chapter 20: The Slider: the card top change (intro)
- 217 The Slider Top Change
- 220 The Inertia Change
- 221 The Wrist Snap Change
- 222 The Slider Switch: deck face down
- 224 HINT: Audience respect and sucker effects
Chapter 21: The Challenge Factor: avoiding being challenged by the spectator
Chapter 22: Finger on the Card Revisited
- 230 The Swivel Cut Control: control card to top
- 234 Butt Cutt: false cut
Chapter 23: Showcase (a complete card act)
- 239 The Invisible Switch: packet switch
- 244 Showcase: full 10 minute card routine
- 247 The Uppercut: bottom to top transfer
- 249 The Reverse Uppercut: reverse bottom cards
- 252 HINT: Original score (music)
Chapter 24: Rock & Roll Dice Stacking
- 254 The G-spot: holding the cup
- 255 The Rocking Action: wrist action
- 256 The Rolling Action
- 257 The Pick-Up: lifting the cup
- 258 The Lift-Off: performed in the air
- 259 The Stack
- 261 A Routine: a dice stacking routine
- 264 HINT: Video memory
Chapter 25: The Miracle Signed Card to Purse. Card-to-coin-purse routine
- 276 HINT: Truth in a latrine
Chapter 26: Some Words to a Beginner: lists bad advice to avoid
- 278 Moves to learn
- 280 HINT: Half-time show (slow motion video performance)
Chapter 27: Japanese Jewels: Hideo Kato of Tenyo
- 281 The Kato Kount:
- The Amazing Dream Glass
- HINT: Performing for magicians
Chapter 28: For Ascanio
- The Angle Spread
- Maneater
- Impeccadillo
- The Crook Spread
Chapter 29: Hint Heaven
Chapter 30: Netherworld
Chapter 31: The Anxiety Factor
Chapter 32: Northern Sleights
- The Amazing Coin Vanish
- Lapping Plus Technique
- The Impossible Thimble Vanish
- The New Wave Thimble Vanish
- Pirouette Center Double
- Peregrination
- Stab Force
- Sound Effect
- The Gallo Slide
- Modified Kosky Illusion
- HINT: Animals