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Book written by [[Richard Neve]] in 1716.
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{{Infobox book
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| author          = Richard Neve
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| pub_date        = 1716
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| language        = English
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[[Category:Books published in 1716]]
+
TABLE OF CONTENTS
 +
 
 +
 
 +
* The Epistile to the Reader
 +
*01 To cut a Hole in a Playing Card, big enough for a Man to creep through
 +
*05 To make a Pea dance upon the End of a Piece of a Tobacco-pipe
 +
*06 A pleasant Trick, call'd The Catching of a Wood-Cock
 +
*09 Another pleasant Trick, of Walling in a Well
 +
*10 To smoke a Pipe of Tobacco, holding the middle of the Pipe in the Mouth, and yet make no hole in the Pipe, nor flop none
 +
*11 To knit two Knots in a String, at once drawing the String
 +
*13 To shew a merry Trick with Brandy
 +
*13 To shew another Trick with a String
 +
*15 To make a Sixpence stand on edge on the point of a Needle, and in that Position to run round, as long as you please
 +
*17 How (for a Wager) to set a pot of Beer upon a Table, that another shall not take off, without Spilling some of it, and yet the Pot no ways fixed to the Table
 +
*18 To place a Candle so, that all in the Room, shall see him, except one, whom you please, and yet be to have the same Liberty to walk about the Room as the rest of the Company
 +
*18 To set a Quart-Pot upon the ends of three Tobacco-Pipes
 +
*19 To hang a Pail (full of Water) upon the End of a Staff laid upon a Table, not having anything to hold down the Staff, nor any thing under the Pail
 +
*21 To make two Knives, flicking near the bigger end of a short Stick, to hang upon the Brim of a Glass, without falling, by only laying the lesser end of the Stick a little way over the Brim of the Glass
 +
*22 To make an Egg stand upright upon his little End, upon an even Board or Table
 +
*24 To shew a Tricvk with a String, and a piece of a Tobacco-pipe
 +
*25 How to make as good a joynt with an Ax or Hatchet, as a Joyner can do with his Joynter
 +
*25 To set a Pot of Beer upon the ends of three Sticks hanging in the Air; the other ends of the Sticks (only) being supported by the Brims of a Tub, Pail, or the like
 +
*27 To part an Apple into two, four, or eight equal Parts, without breaking the Rind
 +
*27 To make Water in a Glass seem to boil and sparkle
 +
*28 To make Water (contrary to its Nature) to ascend
 +
*29 To carry an Earthen Mug or Pot, flicking to the Palm of the Hand
 +
*29 To make it freeze by the Side of a great Fire
 +
*30 A pleasant Trick, to discover the Knavery of Vintners that mix Water with their Wine
 +
*32 To fill a Glass brim full of Liquor, and afterwards to put many Pieces of Money into it, without spilling any of the Liquor
 +
*33 To put a Candle under Water, and it shall not go out, or a Handkerchief, and it shall not be wet
 +
*34 To put several sorts of Liquor in the same Glass, without mixing, and to drink which of them first you please
 +
*35 To make a Candle seem to hang in the Air
 +
*36 To make 18 d. out of 6 d. or 3 s. 6 d. out of 1 s. or 7 s. 6 d. out of Half a Crown
 +
*37 To put an Apple into a Vial
 +
*37 To keep a Tapfler from Froathing his Pot
 +
*38 To play the Wag with a Dairy-Maid
 +
*38 To make Meat seem to be Magotty
 +
*38 To make one that he shall not sleep, but tumble and toss all Night
 +
*39 To cause a Piece of Harts-Horn to grow into a large Pair of Horns
 +
*40 A merry Trick, to make Sport in Company
 +
*41 To rub out 20 Chalks at five Times, rubbing out every Time an odd one
 +
*42 To find the Number that any one shall think upon
 +
*43 Another way to find the Number that any one shall think upon
 +
*44 Another way to find the Numbe that any one shall think upon
 +
*45 Another way to find the Number that any one shall think upon
 +
*47 Another way to find the Number that any one shall think upon
 +
*48 Another way to find the Number that any one shall think upon
 +
*49 Another (and more artificial) way to find the Number that any one shall think upon
 +
*51 To find out many Numbers thought on by as many different persons
 +
*54 Delivering a Ring to a Company of persons, to find which Person has the Ring, upon which Hand, which Finger, and which Joint
 +
*56 To find the Points, or Numbers, cast on three, fou, or more Dice
 +
*57 To find the Number that any one has in his Mind, (after certain Operations done) without his telling you any Thing, or you asking him any Questions
 +
*59 Another way to find the Number that any one has in his Mind, (after certain Operations done), without his telling you any thing, or your asking him any Questions
 +
*61 To find the Number thta any one shall think upon, without his telling you any Number
 +
*62 A pleasant Trick perform'd by Numbers, call'd the Game of Four-Square
 +
*65 One holding Gold in one hand, and Silver in the other, to find in which Hand the Gold is, and in which the Silver
 +
*65 Two numbers being proposed to two several Parties, to tell which of these two numbers is taken by each of them
 +
*67 Any one holding Half pence in one Hand, and Farthings in the other, to find in which Hand are the Half-pence, and in which the Farthings
 +
*67 To find the Number of Points cast on 3 Dice
 +
*68 To find the Points cast upon two Dice
 +
*69 Of Lifting a Chair
 +
*70 Of laying one Hand where he cannot be touched with the other
 +
*71 How to put any one's Hand together in such a manner, that he shall not be able to go out of the Room, till he has pull'd them afunder again
 +
*71 How to shew any one their Wife's, or their Husband's Face in a Glass
 +
*72 To make any one come to you bare-headed
 +
*72 Of making a Fire
 +
*73 To Tell how many Sticks go to a Crow's nest
 +
*73 Of carrying a Stick out of a Room
 +
*74 To bite two Six-penny Nails asunder
 +
*75 To draw a Chair thro' a Gold-Ring
 +
*76 How to Shew any one the exact Place where he cut a Stick, if he do but tell you the Wood where he cut it
 +
*76 To make a Circle, or Spell, about any one, that he shall not be able to get out of it, unless he pull off some of his Cloaths
 +
*77 To make an Oak sprint (up out of the Ground) full of Acorns, together with a Sow and nine Pigs under the Tree
 +
*77 To make any Room into a Fifty-Pond, full of curious Fish
 +
*79 To drive a Six-penny Nail to the Head at one Blow
 +
*79 To tell how many Stitches go to a well made Shoe
 +
*80 To make an Apple Tree spring up in the Middle of a Room
 +
*81 A pleasant Trick with a String
 +
*82 To sting a Ring on upon a Stick, when one holds the Stick by both Ends
 +
*84 A merry Trick of Chalking the Fingers
 +
*85 To make a Letter (or other Mark) on the Hearth, and to call it up into your Hand
 +
*86 To seem to turn Water into Wine
 +
*87 A pleasant Trick of Curing the Tooth-Ach
 +
*89 To make a Six-pence seem to fall thro' Table
 +
*90 To seem to blow a Sixpence out of another Man's Hand
 +
*91 How to cast a Piece of Money away, and to find it in another Man's Mouth, Pocket or Purse
 +
*92 How by the Sound of a Counter philipped, to tell which Side is uppermost, Cross or Pile
 +
*93 To make two Bells come into one Hand, having put into each Hand one
 +
*94 To make a Two-pence seem to vanish out of your Hand
 +
*95 To seem to multiply one Grain of Barly into as many Bushels as you please
 +
*97 To draw Ribbons out of your Mouth, pf what Colour you please, and to deliver it out by Tards
 +
*98 To make an Apple seem to move (on a Table) of itself
 +
*98 To seem to cut one's Nose asunder, and to heal it again with Words
 +
*99 To seem to cut a Hole in a Cloak, Scarf or Handkerchief, and to make it whole again with Words
 +
*100 To make one dance naked
 +
*101 Of Shuffling the Cards, so as always to keep one certain Card at the Bottom, etc.
 +
*103 How to Deliver out four Aces, and to convers them into four Knaves
 +
*105 How to tell any one what Cardbe saw in the Bottom, when the same Card is shuffled into the Pack
 +
*106 To tell any one what Card be noted, and yetnever see the Card till you find him out
 +
*107 Another Way to tell one what Card he noted
 +
*108 Another Way to tell one what Card he noted
 +
*109 To make the Card which any one has noted, stick upon the Cieling of the Room
 +
*109 Another Way to tell one what Card he noted
 +
*110 Another Way to tell one what Card he noted, by laying the Cards in three Heaps
 +
*112 Another Way to tell one what Card he noted
 +
*113 To call for a Card
 +
*114 Another Way to call for a Card
 +
*114 Another Way to call for a Card
 +
*116 To make any Card come that another shall call for
 +
*118 To seem to tell the Names of all the Cards in the Pack before you see them
 +
*119 To tell one what Card he noted
 +
*121 Another Way to tell one what Card he noted
 +
*121 To make any one blow a Card in between two Cards
 +
*123 Three or four Cards being laid down, to tell any one which of those Cards he touched
 +
*124 Another Way to tell one what Card he Touched
 +
*125 To seem to turn a Card into a live Bird
 +
*126 To seem to change a Card into a King or Queen's Picture
 +
*127 To seem to convey a Card into a Nut-shell
 +
*128 To make the Constable catch the Knaves
 +
*129 To make the four Aces (or the four Kings, or the four Queens, etc.) come together
 +
*130 To make any Number of Cards come together
 +
*131 To make any two Cards come together, which another shall name
 +
*132 To play at open One and Thirty
 +
*134 To tell the Number of Spots on the Bottom Cards laid down in several Heaps
 +
*136 To tell the Number of all the Spots of the Cards, laid out in Heaps as in the 29th Trick
 +
*136 The Cards being laid out in Heaps, as in the 29th Trick, to find what the bottom Cards are
 +
*137 Another Way to find out what the bottom Cards are, the Cards being laid out in Heaps, as in the 29th Trick
 +
*138 To seem to feel out all the Spades, Clubs, Hearts, or Diamonds, in the Pack
 +
*139 Any one having taken three Cards: To find how many Spots they contain
 +
*140 Another Way to perform the foregoing 34th Trick
 +
*141 To seem to change the top Card of the Pack into another [[Double Lift]]
 +
*142 To shew one what Card be noted
 +
*143 To tell, or name all the Cards in the Pack, and yet never see them
 +
*144 An excellent Trick, to hold four Kings in the Hand, and, by words, to seem to transform them into four Aces, and afterwards to make them all blank Cards
 +
*146 The Artificial Jester
 +
*171 Rules for the making of Jests
 +
 
 +
 
 +
 
 +
 
 +
{{DEFAULTSORT:Merry Companion}}
 +
{{Books}}

Revision as of 06:02, 22 June 2015

The Merry Companion; or Delights for the Ingenious
AuthorRichard Neve
Publication Date1716
LanguageEnglish
 


TABLE OF CONTENTS


  • The Epistile to the Reader
  • 01 To cut a Hole in a Playing Card, big enough for a Man to creep through
  • 05 To make a Pea dance upon the End of a Piece of a Tobacco-pipe
  • 06 A pleasant Trick, call'd The Catching of a Wood-Cock
  • 09 Another pleasant Trick, of Walling in a Well
  • 10 To smoke a Pipe of Tobacco, holding the middle of the Pipe in the Mouth, and yet make no hole in the Pipe, nor flop none
  • 11 To knit two Knots in a String, at once drawing the String
  • 13 To shew a merry Trick with Brandy
  • 13 To shew another Trick with a String
  • 15 To make a Sixpence stand on edge on the point of a Needle, and in that Position to run round, as long as you please
  • 17 How (for a Wager) to set a pot of Beer upon a Table, that another shall not take off, without Spilling some of it, and yet the Pot no ways fixed to the Table
  • 18 To place a Candle so, that all in the Room, shall see him, except one, whom you please, and yet be to have the same Liberty to walk about the Room as the rest of the Company
  • 18 To set a Quart-Pot upon the ends of three Tobacco-Pipes
  • 19 To hang a Pail (full of Water) upon the End of a Staff laid upon a Table, not having anything to hold down the Staff, nor any thing under the Pail
  • 21 To make two Knives, flicking near the bigger end of a short Stick, to hang upon the Brim of a Glass, without falling, by only laying the lesser end of the Stick a little way over the Brim of the Glass
  • 22 To make an Egg stand upright upon his little End, upon an even Board or Table
  • 24 To shew a Tricvk with a String, and a piece of a Tobacco-pipe
  • 25 How to make as good a joynt with an Ax or Hatchet, as a Joyner can do with his Joynter
  • 25 To set a Pot of Beer upon the ends of three Sticks hanging in the Air; the other ends of the Sticks (only) being supported by the Brims of a Tub, Pail, or the like
  • 27 To part an Apple into two, four, or eight equal Parts, without breaking the Rind
  • 27 To make Water in a Glass seem to boil and sparkle
  • 28 To make Water (contrary to its Nature) to ascend
  • 29 To carry an Earthen Mug or Pot, flicking to the Palm of the Hand
  • 29 To make it freeze by the Side of a great Fire
  • 30 A pleasant Trick, to discover the Knavery of Vintners that mix Water with their Wine
  • 32 To fill a Glass brim full of Liquor, and afterwards to put many Pieces of Money into it, without spilling any of the Liquor
  • 33 To put a Candle under Water, and it shall not go out, or a Handkerchief, and it shall not be wet
  • 34 To put several sorts of Liquor in the same Glass, without mixing, and to drink which of them first you please
  • 35 To make a Candle seem to hang in the Air
  • 36 To make 18 d. out of 6 d. or 3 s. 6 d. out of 1 s. or 7 s. 6 d. out of Half a Crown
  • 37 To put an Apple into a Vial
  • 37 To keep a Tapfler from Froathing his Pot
  • 38 To play the Wag with a Dairy-Maid
  • 38 To make Meat seem to be Magotty
  • 38 To make one that he shall not sleep, but tumble and toss all Night
  • 39 To cause a Piece of Harts-Horn to grow into a large Pair of Horns
  • 40 A merry Trick, to make Sport in Company
  • 41 To rub out 20 Chalks at five Times, rubbing out every Time an odd one
  • 42 To find the Number that any one shall think upon
  • 43 Another way to find the Number that any one shall think upon
  • 44 Another way to find the Numbe that any one shall think upon
  • 45 Another way to find the Number that any one shall think upon
  • 47 Another way to find the Number that any one shall think upon
  • 48 Another way to find the Number that any one shall think upon
  • 49 Another (and more artificial) way to find the Number that any one shall think upon
  • 51 To find out many Numbers thought on by as many different persons
  • 54 Delivering a Ring to a Company of persons, to find which Person has the Ring, upon which Hand, which Finger, and which Joint
  • 56 To find the Points, or Numbers, cast on three, fou, or more Dice
  • 57 To find the Number that any one has in his Mind, (after certain Operations done) without his telling you any Thing, or you asking him any Questions
  • 59 Another way to find the Number that any one has in his Mind, (after certain Operations done), without his telling you any thing, or your asking him any Questions
  • 61 To find the Number thta any one shall think upon, without his telling you any Number
  • 62 A pleasant Trick perform'd by Numbers, call'd the Game of Four-Square
  • 65 One holding Gold in one hand, and Silver in the other, to find in which Hand the Gold is, and in which the Silver
  • 65 Two numbers being proposed to two several Parties, to tell which of these two numbers is taken by each of them
  • 67 Any one holding Half pence in one Hand, and Farthings in the other, to find in which Hand are the Half-pence, and in which the Farthings
  • 67 To find the Number of Points cast on 3 Dice
  • 68 To find the Points cast upon two Dice
  • 69 Of Lifting a Chair
  • 70 Of laying one Hand where he cannot be touched with the other
  • 71 How to put any one's Hand together in such a manner, that he shall not be able to go out of the Room, till he has pull'd them afunder again
  • 71 How to shew any one their Wife's, or their Husband's Face in a Glass
  • 72 To make any one come to you bare-headed
  • 72 Of making a Fire
  • 73 To Tell how many Sticks go to a Crow's nest
  • 73 Of carrying a Stick out of a Room
  • 74 To bite two Six-penny Nails asunder
  • 75 To draw a Chair thro' a Gold-Ring
  • 76 How to Shew any one the exact Place where he cut a Stick, if he do but tell you the Wood where he cut it
  • 76 To make a Circle, or Spell, about any one, that he shall not be able to get out of it, unless he pull off some of his Cloaths
  • 77 To make an Oak sprint (up out of the Ground) full of Acorns, together with a Sow and nine Pigs under the Tree
  • 77 To make any Room into a Fifty-Pond, full of curious Fish
  • 79 To drive a Six-penny Nail to the Head at one Blow
  • 79 To tell how many Stitches go to a well made Shoe
  • 80 To make an Apple Tree spring up in the Middle of a Room
  • 81 A pleasant Trick with a String
  • 82 To sting a Ring on upon a Stick, when one holds the Stick by both Ends
  • 84 A merry Trick of Chalking the Fingers
  • 85 To make a Letter (or other Mark) on the Hearth, and to call it up into your Hand
  • 86 To seem to turn Water into Wine
  • 87 A pleasant Trick of Curing the Tooth-Ach
  • 89 To make a Six-pence seem to fall thro' Table
  • 90 To seem to blow a Sixpence out of another Man's Hand
  • 91 How to cast a Piece of Money away, and to find it in another Man's Mouth, Pocket or Purse
  • 92 How by the Sound of a Counter philipped, to tell which Side is uppermost, Cross or Pile
  • 93 To make two Bells come into one Hand, having put into each Hand one
  • 94 To make a Two-pence seem to vanish out of your Hand
  • 95 To seem to multiply one Grain of Barly into as many Bushels as you please
  • 97 To draw Ribbons out of your Mouth, pf what Colour you please, and to deliver it out by Tards
  • 98 To make an Apple seem to move (on a Table) of itself
  • 98 To seem to cut one's Nose asunder, and to heal it again with Words
  • 99 To seem to cut a Hole in a Cloak, Scarf or Handkerchief, and to make it whole again with Words
  • 100 To make one dance naked
  • 101 Of Shuffling the Cards, so as always to keep one certain Card at the Bottom, etc.
  • 103 How to Deliver out four Aces, and to convers them into four Knaves
  • 105 How to tell any one what Cardbe saw in the Bottom, when the same Card is shuffled into the Pack
  • 106 To tell any one what Card be noted, and yetnever see the Card till you find him out
  • 107 Another Way to tell one what Card he noted
  • 108 Another Way to tell one what Card he noted
  • 109 To make the Card which any one has noted, stick upon the Cieling of the Room
  • 109 Another Way to tell one what Card he noted
  • 110 Another Way to tell one what Card he noted, by laying the Cards in three Heaps
  • 112 Another Way to tell one what Card he noted
  • 113 To call for a Card
  • 114 Another Way to call for a Card
  • 114 Another Way to call for a Card
  • 116 To make any Card come that another shall call for
  • 118 To seem to tell the Names of all the Cards in the Pack before you see them
  • 119 To tell one what Card he noted
  • 121 Another Way to tell one what Card he noted
  • 121 To make any one blow a Card in between two Cards
  • 123 Three or four Cards being laid down, to tell any one which of those Cards he touched
  • 124 Another Way to tell one what Card he Touched
  • 125 To seem to turn a Card into a live Bird
  • 126 To seem to change a Card into a King or Queen's Picture
  • 127 To seem to convey a Card into a Nut-shell
  • 128 To make the Constable catch the Knaves
  • 129 To make the four Aces (or the four Kings, or the four Queens, etc.) come together
  • 130 To make any Number of Cards come together
  • 131 To make any two Cards come together, which another shall name
  • 132 To play at open One and Thirty
  • 134 To tell the Number of Spots on the Bottom Cards laid down in several Heaps
  • 136 To tell the Number of all the Spots of the Cards, laid out in Heaps as in the 29th Trick
  • 136 The Cards being laid out in Heaps, as in the 29th Trick, to find what the bottom Cards are
  • 137 Another Way to find out what the bottom Cards are, the Cards being laid out in Heaps, as in the 29th Trick
  • 138 To seem to feel out all the Spades, Clubs, Hearts, or Diamonds, in the Pack
  • 139 Any one having taken three Cards: To find how many Spots they contain
  • 140 Another Way to perform the foregoing 34th Trick
  • 141 To seem to change the top Card of the Pack into another Double Lift
  • 142 To shew one what Card be noted
  • 143 To tell, or name all the Cards in the Pack, and yet never see them
  • 144 An excellent Trick, to hold four Kings in the Hand, and, by words, to seem to transform them into four Aces, and afterwards to make them all blank Cards
  • 146 The Artificial Jester
  • 171 Rules for the making of Jests



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