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The Stein and Day Handbook of Magic
The Stein and Day Handbook of Magic | |
Author | Marvin Kaye |
---|---|
Publisher | Stein & Day |
Publication Date | 1973 |
Language | English |
ISBN: | ISBN 0-8128-1803-2 |
Followed by | The Handbook of Magic |
Also published as; The Complete Magician (Macmillan, 1974) / The Handbook of Magic (Dorset Press, 1989) / The Creative Magician's Handbook (Madison Books, 2001)
Quotes
- Any prominent quotes form the book
Awards and recognition
- List any awards received
Editions
- All known editions
Contents
Preface: The Magic Circle
Introduction
1. Modern Magic — Its Rise and Fall
2. Why Do People Like Magic?
3. Foolproof Magic
- 27 Non-Burning Handkerchief: cigaretted does not burn handkerchief
- 28 Hidden Treasure: assistant helps magician determine value of coin under mug
- 30 The Travelling Coin: assistant helps a coin vanish and appear in nest of boxes
- 33 - Asrah Device: enhancement
- 34 The Penetrating Cup: cup through table
- 35 Find the Ball: magician determines under which cup a ball is placed
- 37 The Colour-Changing Pencil
- 38 The Floating Pencil
- 40 A Reliable Prediction: 1089 trick
- 41 A Chronological Prediction: math prediction
- 43 Invisible Flight: handkerchief transposition in newspapers
- 44 A Ring on a Rope: bracelet penetrates a rope tied to the wrists
- 45 Two-Tone Prediction: magician predicts ration of red & black cards
- 46 The Know-All Turnover: one-way deck principle
- 48 Telepathic Tone: magician names selection as cards are named
- 49 Olympian Vision: self working two card selection divination
- 52 More Tricks: a list of inexpensive commercial effects to consider; effects are desribed but not the secrets
- 52 - Acrobatic Silks
- 53 - Mirror Glass
- 53 - Phantom Pencil
- 53 - Squircle
- 53 - Supersonic Card Prediction
- 53 - Wizard Pack
- 53 - Spikes Through Balloon
- 53 - Soft Soap
- 54 - Vanishing Wand
- 54 - Squaring the Circle
- 54 - Invisible Cow
- 54 - Blasted Jr.
- 54 - Colour Vision Box
- 54 - Deceptive Transparent Change Bag
- 54 References: additional book references
4. What Do You Say and How Do You Say It?
- 57 Sample Trick Walk-Through
- 61 Further Exercises
5. When Do You Move and Why Do You Do It?
- 68 Exercises
- 69 References: for further reading
6. Essential Sleight-of-Hand Movements
- 71 Card Sleight-of-Hand Movements
- 71 Card Spread
- 72 False Overhand Shuffle
- 73 False Riffle Shuffle
- 73 Three-Pile False Cut
- 74 False Overhand Cut
- 74 The Palm
- 76 The Glide
- 77 Reverse Slip Round
- 77 False Card Count
- 80 Key Cards
- 81 The Thumb Pushback
- 82 Top Count-off
- 82 Cutting Force
- 83 Behind-the-Back Force
- 83 Dealing-off Force
- 83 Coin Manipulations
- 84 Basic Coin Palm
- 84 Thumb Palm
- 84 French Drop
- 88 Handkerchief Coin Vanish
- 89 False Coin Count
- 89 Other Sleight-of-Hand Tricks
- 89 Billet Switch
- 90 False Knot
7. Tricks With Sleights-of-Hand
- 95 Coin Flick: a coin change
- 96 Serial Number Prediction: of borrowed pound note
- 97 Centre Tear: reading the spectator's mind
- 100 Flyaway Pip: wrong card is visibly changed to the right one
- 101 Sucker Ace Change: An Ace change seems to go wrong
- 102 Eliminating Cards: a discarded card becomes the selection
- 103 Two Reversed Cards: two selections found reversed in deck
- 104 Stop Me Anytime: spectator says stop and next card is selection
- 104 Card Push-Up: card rise
- 105 Double Coincidence and Prediction Miracle: spectator correctly marks a chosen card
- 107 Impossible Location: spectator finds a card
- 109 Cut and Restored Ropes: rope routine
- 119 More Tricks: sample commercial tricks you might want to buy; effect is described but not the secret
- 119 - The Four Blacks
- 119 - Okito Coin Box
- 119 - Long Card
- 119 - Svengali Pack
- 119 - Mandroop’s Pasteboard Policy
- 119 - Wild Cards
- 119 - Four Ace Trick
- 120 Reference: for further reading
8. Stacking The Pack
- 122 Eight Kings: location system
- 122 Si Stebbins: another location system
- 123 Two-Card Divination: using either system
- 123 Basic Mnemonic Coding: how to learn
- 126 Silent Card Coding: apparent mind reading with an assistant
- 128 Special Set-Ups
- 129 Paired-Card Force Deck: and how to use it
- 129 Out of this Universe: using a special deck setup
- 130 Missing But in Good Company: selection is found with its mates
- 132 Card Set-Ups Available for Purchase:
- 132 - Super Unnatural and Gambler's Luck
- 132 - Great Million Dollar Bridge and Poker Deal
- 133 - Synonymental or Triple Names Choice
- 133 - The Paul Fox 'Miracle' Gimmick
- 133 References: for further reading
9. Controlling The Audience’s Attention
- 136 Performer's Personality
- 136 Nature of Props
- 137 Sugesstions and Inducement - Patter
- 137 Pretence
- 137 Diversion
- 137 Distraction
- 138 Pointing
- 138 Repetition
- 138 Confusion
- 138 Anticipation
- 138 Premature Conclusion
- 138 Ruse
10. In Search of Personal Style
11. Putting Together An Act
- 152 Sample Four Trick Act: Aldini's Salt Shaker, Clatter Box, Wrist Chopper, Soft Soap routines generally described
12. Magic of the Mind
- 157 ESP Card Finding: spectator picks predicted card, doesn't always work
- 158 Last-Minute Message Reading: through envelope
- 159 A Fast Prediction: card prediction
- 160 One-Ahead Message Reading: with aid of a confederate
- 162 Undetectable Object Code: for objects on a table
- 164 Code For Any Room: another assistant code
- 165 The Ultimate Premonition: named card is missing and found in pocket; uses index
- 166 Super Sucker Spirit Slates: spirit slate presentation
- 168 Free-Choice Telephone Test: phone trick using a Brainwave deck
- 169 Ultra-Mental Phone Code: using the Ultra-Mental pack
- 170 Two-Word Card Code: another assistant code
- 171 More Tricks From Magical Retailers: effect described but not the secrets
- 171 - Mental Epic
- 172 Popsy Pegs
- 172 Confabulation
- 172 Brainwave Pack
- 172 Phoney
- 172 The Mystic Three
- 172 Will Power
- 173 References: for further reading
13. Preparing For The Stage Show
14. Assistants and Volunteers
15. Tricks and Routines For Stage and Platform
- 188 The Drunken Magician: routine idea, with list of props and commercial effects that can be used
- 190 - Production of Objects
- 190 - Vanishing Key
- 190 - Objects in Pockets
- 190 - Rope Routine: recommends Houdini Outstripped Trick
- 190 - Food Tricks: such as Zipper Banana, Sandwich Watch, Candle Eating
- 190 - Bottle Production: recommends the inexpensive Coca Cola Production
- 191 - Suspended Glass: buy the Airborne Glass
- 191 - Going-to-Bed Tricks: And So To Bed
- 191 - Tips for Presentation
- 191 - Music is Essential
- 192 Closing-Time Blues: producing liquids from seemingly empty containers
- 192 - Colour-Changing Liquids: do it yourself
- 192 - Empty Full Jug: the Lota Vase
- 193 - Wilting Flower
- 193 - Empty Full Milk Can: the Foo Can
- 193 - Tips for Presentation
- 193 Impromtu Sawing a Woman in Half: ropes pulled through a woman
- 195 Silk Escape: wrist tie
- 196 Under-Chair Escape: rope escape
- 197 Comic Rope Tie: magician quickly binds or unbinds his hands
- 199 Knockout Card Prediction: mental card prediction
- 201 More Tricks: suggestions for commercial tricks, secrets not described
- 201 - Astrosphcre
- 201 - Floating Moon
- 201 - Blow-Van
- 201 - Clatter Box
- 201 - Coins in Glass
- 201 - Wrist Chopper
- 201 - Jumbo Cards To Pocket
- 201 - Unequal Equal Ropes
- 202 - Colour-Changing Records
- 202 - Seance
- 202 - Super Bill Tube
- 202 - Thumb Strap
- 202 - Zombie or Miracle Ball
- 202 References: for further reading
16. Performing For Children
- 203 Broadness of Gesture
- 203 Continuity
- 204 Vivacity
- 204 Diversity
- 207 Forget the Adults
- 207 Radiate Fun
- 207 Take the Audience's Limited Experience Into Account
- 208 Emphasize Visual Appeal
- 208 Personify Props
- 208 Forget About Subtleties of Routining
- 208 Keep Shows Short
- 209 Consider Sucker Tricks and Standard Effects Carefully
- 209 Select Assistants Carefully
- 210 Be Suspicious of Magic Tricks That Dealers Label "For Children"
17. Magic For Children’s Shows
- 213 Sample Show Routine
- 215 - Miser's Dream
- 216 - Melville the Dragon: puppet ventriloquism dialog
- 220 - Egg Bag: recommends the Mesh Egg Bag
- 221 - Rings on Rope: colored rings on a rope change places, commercial prop
- 223 - The Magic Word: flap poster idea
- 223 - Acrobatic Silks: or could use Monkey Bar trick
- 225 - Afghan Bands Contest: make it yourself
- 227 - Tri-Colour Cords: or the Rainbow Ropes
- 228 - Forgetful Freddie: popular children's effect
- 229 - Coin Flight: coin effect usng a Devil's Coin Box and Nest of Boxes
- 231 - Hat Loader Trick: production
- 235 - The Great Bullet-Catching Trick: cap gun bullet in coin
- 238 More Tricks: suggestions for other commercial effects
- 238 - Chapcaugraphy
- 238 - Egg Bag
- 238 - Norman’s Elusive Rabbits
- 238 - Napkin Folding
- 238 - Paper Tearing
- 238 - Run Rabbit Run
- 239 - Spelling Lesson
- 239 - M’Lady Steps Out
- 239 - Sliding Die Box
- 239 - School or Circus
- 239 References: for further reading
18. Other Special Audiences
- 241 Shows for Difficult Audiences
- 242 Geriatric Wards And Old People's Homes
- 244 Hospital Shows
19. Do’s and Dont’s of Magical Entertainment
Glossary
Appendix I -Supply Sources of Magical Tricks and Literature
Appendix II List of Magical Societies
- 252 Further Reading
Courtesy of Doug A's Magic Book TOCs
References