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Close-Up Illusions
From Magicpedia, the free online encyclopedia for magicians by magicians.
Close Up Illusions book by Gary Ouellet published by Camirand Academy in Template:Book.
Contents
- 1 Chapter 1: The Close Up Theater: Magic as a Performing Art, essays
- 2 Chapter 2: The Greatest Effect in Magic (an examination of the vanish of a small object)
- 3 Chapter 4: Double Trouble (cards)
- 4 Chapter 5: The Secret of Three (coin)
- 5 Chapter 7: The Magic Lecture: essay on the good and bad of magic lectures
- 6 Chapter 8: The Classic Force: described and taught in detail
- 7 Chapter 9: Eureka! Editorial on originality and providing proper credits
- 8 Chapter 11: The Final Coin Flighte
- 9 Chapter 12: The Infidel Change
- 10 Chapter 13: Coin Drops
- 11 Chapter 14: The Silverdust Routine
- 12 Chapter 15: Pasteboard Pageant: essential card moves
- 13 Chapter 16: The Touch Force: variation of peek card force
- 14 Chapter 17: The Ambitious Card: general discussion
- 15 Chapter 18: The Silver Sequel (coins): intro
- 16 Chapter 19: The After Dinner Speech
- 17 Chapter 20: The Slider: the card top change (intro)
- 18 Chapter 21: The Challenge Factor: avoiding being challenged by the spectator
- 19 Chapter 22: Finger on the Card Revisited
- 20 Chapter 23: Showcase (a complete card act)
- 21 253 Chapter 24: Rock & Roll Dice Stacking
- 22 Chapter 25: The Miracle Signed Card to Purse. Card to coin purse routine
- 23 Chapter 26: Some Words to a Beginner: lists bad advice to avoid
- 24 Chapter 27: Japanese Jewels: Hideo Kato of Tenyo
- 25 Chapter 28: For Ascanio
- 26 Chapter 29: Hint Heaven
- 27 Chapter 30: Netherworld
- 28 Chapter 31: The Anxiety Factor
- 29 Chapter 32: Northern Sleights
- 30 Chapter 33: Enigmas for Posterity
- 31 Special Bonus Section: The Angle Pivot Principle
Chapter 1: The Close Up Theater: Magic as a Performing Art, essays
- 3 Body Memory: guide your movements
- 4 The Spectator: is always right
- 5 Conviction: show good close up
- 5 The Script: use what's available
- 6 Drama: make a plot
- 6 Choreography: props, movements
- 7 Suspense: create anticipation
- 7 The Sound of Music
- 8 The Stage: making a close up arena
- 11 The Close-Up Stance
- 13 Showtime
- 14 HINT: Your Opening Effect
Chapter 2: The Greatest Effect in Magic (an examination of the vanish of a small object)
- 17 The Finger Palm
- 18 The Closing of the Right Hand
- 19 The Vanish
- 20 Eye Movement
- 21 The Mystery of the Crystal Chamber
- 25 Chapter 3: Flashy Wonders (cards)
- 25 Flash Deck: an appearing deck of cards; performed seated
- 28 Three Second Wonder: a no sleight cutting the Aces routine
- 33 The Deck Vanish: not described
- 34 HINT: Hand lotion recipe
Chapter 4: Double Trouble (cards)
- 36 The Break System, part 1: the get ready
- 38 The "Pages of Time" double lift
- 40 Triple Delight: multiple lift
- 42 The Crook Concept: utility move
- 43 The Crook Double Lift
- 44 The Crook Snap Change
- 45 The Crook Palm
- 46 The Break System, part 2: another get ready
- 47 The Crook Second: a one handed 2nd deal
- 49 Couture's Wrist Double: almost one handed double lift
- 51 The Windmill Double: audience in front, double swings down
- 53 The Jiminy Cricket Double
- 54 The Crook Color Change
- 56 HINT: Tacky Fingers
Chapter 5: The Secret of Three (coin)
- 58 The Toss Transfer Vanish: hand to hand
- 61 Chapter 6: Sponge Ball Miracles
- 61 The Push-Pinch Sponge Ball Vanish
- 64 Some Reflections on Sponge Ball Routining
- 65 The Odd Man Out Routine: performed seated, involves spectator
- 67 The Flying Imp Pass: for sponge ball
- 70 HINT: Achieving Body Memory
Chapter 7: The Magic Lecture: essay on the good and bad of magic lectures
- 76 HINT: On rough skin
Chapter 8: The Classic Force: described and taught in detail
- 80 Quarterback: a variation of the 3 1/2 of Clubs card trick
Chapter 9: Eureka! Editorial on originality and providing proper credits
- 87 Chapter 10: The Paradise Count (cards)
- 94 The Paradise Elmsley Count
- 97 The Paradise Jordan Count
- 99 The Paradise 2/4 Count
- 99 The Paradise Ascanio Spread
- 101 The Paradise Hammon Count
- 102 Double Deposits: depositing two cards as one
- 104 HINT: Video yourself
Chapter 11: The Final Coin Flighte
- 106 The Gimmick: making it
- 107 Performance
- 109 More Uses for the gimmick suggested
Chapter 12: The Infidel Change
- 112 Handling
Chapter 13: Coin Drops
- 115 The French Drop: Proper handling described
- 117 The French Canadian Drop
- 119 The Revolver
- The Schneider Retention Drop
- The Gallo Drop
- The Ultimate French Drop
Chapter 14: The Silverdust Routine
- Hirata Master Move
- Spellbound Sequence
- The Silverdust Load
- The Toss Change (described as There & Back Again in Apocalypse)
- Spellbound
- The Silverdust Vanish
- 138 HINT: Slippery Cards and preparing for manipulation
Chapter 15: Pasteboard Pageant: essential card moves
- 139 The Small Packet Principle: principle of which card a spectator is likely to take from a small packet; with application
- 142 Touch Three Cards: 3 cards are selected and the 3rd becomes reversed, sandwiched by first two selections
- 145 Not on the Bottom, Not on the Top: Selection "shown" not to be on the top or the bottom from the face up deck
- 147 Three Triumphant Cuts: Easy revelation, selection is found on the third cut
- 150 Migration: Collector's Plot
- 157 The Paradox Control: controlling a card from the center to the top
- 164 Equivoque: cards are eliminated one by one until only selection remains
- 167 Convincingly Versatile Control: controlling selection to bottom
Chapter 16: The Touch Force: variation of peek card force
- 174 The Spill Variation
- 175 The Krenzel Color Approach: used as a color change
- 176 The Olympic Challenge: signature transformation routine around a "sports competition" plot
- 182 HINT: smoothing rough edges of new decks
Chapter 17: The Ambitious Card: general discussion
- 185 On the Count of Three: middle sequence
- 187 Ambitious Challenge: another sequence
- 192 Juxtaposition: bringing top card to 2nd position
Chapter 18: The Silver Sequel (coins): intro
- 196 The Grand Trunk Funk and Banana Railway Switch: a box switch
- 198 The Jamary Coin Clip: how to make it
- 199 The Gossamer Dissolve: a vanish of 4 coins using the above gimmick, lapping
Chapter 19: The After Dinner Speech
Chapter 20: The Slider: the card top change (intro)
- 217 The Slider Top Change
- 220 The Inertia Change
- 221 The Wrist Snap Change
- 222 The Slider Switch: deck face down
- 224 HINT: Audience respect and sucker effects
Chapter 21: The Challenge Factor: avoiding being challenged by the spectator
Chapter 22: Finger on the Card Revisited
- 230 The Swivel Cut Control: control card to top
- 234 Butt Cutt: false cut
Chapter 23: Showcase (a complete card act)
- 239 The Invisible Switch: packet switch
- 244 Showcase: full 10 minute card routine
- 247 The Uppercut: bottom to top transfer
- 249 The Reverse Uppercut: reverse bottom cards
- 252 HINT: Original score (music)
253 Chapter 24: Rock & Roll Dice Stacking
- 254 The G-spot: holding the cup
- 255 The Rocking Action: wrist action
- 256 The Rolling Action
- 257 The Pick-Up: lifting the cup
- 258 The Lift-Off: performed in the air
- 259 The Stack
- 261 A Routine: a dice stacking routine
- 264 HINT: Video memory
Chapter 25: The Miracle Signed Card to Purse. Card to coin purse routine
- 276 HINT: Truth in a latrine
Chapter 26: Some Words to a Beginner: lists bad advice to avoid
- 278 Moves to learn
- 280 HINT: Half-time show (slow motion video performance)
Chapter 27: Japanese Jewels: Hideo Kato of Tenyo
- 281 The Kato Kount:
- The Amazing Dream Glass
- HINT: Performing for magicians
Chapter 28: For Ascanio
- The Angle Spread
- Maneater
- Impeccadillo
- The Crook Spread
Chapter 29: Hint Heaven
Chapter 30: Netherworld
Chapter 31: The Anxiety Factor
Chapter 32: Northern Sleights
- The Amazing Coin Vanish
- Lapping Plus Technique
- The Impossible Thimble Vanish
- The New Wave Thimble Vanish
- Pirouette Center Double
- Peregrination
- Stab Force
- Sound Effect
- The Gallo Slide
- Modified Kosky Illusion
- HINT: Animals